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Ryzom trial
Ryzom trial









ryzom trial

Each stanza defines one of the ability's effects, costs, or usage restrictions. Each level gained in one of these fields awards the character 10 skill points that can be spent on new abilities specific to that field, spent on general character improvements, or simply saved.Īll abilities are built of components called stanzas. Though not prone to religious belief (preferring to see tangible evidence where possible), they have allied themselves more with the Kami and Zoraï in recent times, a process much influenced by the friendly relationship between their rulers.Įach character gains levels independently in the fields of weapon-oriented fighting, magic, crafting, and harvesting simply by performing appropriate acts. They have mastered much fire technology, which they like to build into their weapons and architecture. Zoraï are born with genetically grafted Kami masks covering their faces.Ī tough and obstinate race of desert dwellers. They seek enlightenment through their close relationship with the Kami, whom they revere as the living embodiment of Ma-Duk. They build their temple-cities within naturally fortified areas of the jungle. They are officially allied with the Karavan, though many take a neutral path or side with the Kami, which tends to distress the Matis.Ī spiritual and tranquil race of jungle dwellers. They build large floating cities on their lakes, and networks of wind-powered water pumps around them. They are closely allied with the Karavan, while their imperialistic tendencies tend to put them at odds with the other cultures.Ī fiercely independent and hedonistic race of lake dwellers. They have mastered the art that is a fusion of botany and genetic manipulation, and consequently they have constructed their kingdom and castles from massive trees grown for that very purpose. There is little mechanical difference between races, and no difference in stats or abilities.Ī proud and noble race of forest dwellers. Each is intimately related to a distinct ecosystem and has its own starting city. The four races that can be played are collectively known as homin. Soon came the added threat of the “Goo,” a spreading infestation that renders areas uninhabitable and drives wildlife mad with rage. Surviving refugees from all four homin cultures began working together in 2485 to rebuild a single, mixed society in relatively remote areas. In the game year 2481, the homin races were decimated when the hostile, insect-like Kitins were accidentally released from their home deep within Atys's root system. The Kami are depicted as elusive, chaotic, playful, and highly protective of Atys, while the Karavan are more secretive and have never been shown outside their environmental suits or far from their machinery. Interacting benevolently with all four homin cultures, but hostile towards each other, were two additional and far more advanced races: the magical Kami and the technological Karavan. Unlike normal planets, Atys is an enormous tree large enough to sustain an atmosphere and multiple ecosystems on its surface and within immense networks of branches and roots.įour distinct humanoid races, or “homins,” came to exist on Atys hundreds of years prior to the game's current timeline (although it is not specified how or why) and developed into separate, fairly isolated societies in their own favored ecosystems. Ryzom, also known as The Saga of Ryzom, is a massively multiplayer online role-playing game (MMORPG), labeled as Science-Fantasy by the creators due to storyline elements that are typically found in both science fiction and fantasy genres, set 30.000 years into the future, on a living, evolving world. ( Play more MMORPGs, Pay 2 Play MMOs games ) Ryzom review:











Ryzom trial